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GM Guide: Class & Element

HUNTER:

hunter

Nightstalker - Way of the Pathfinder

The top tier choice of hunters for most GM’s. Smoke bombs make you invisible so you can reposition, flank, get safe revives and skip some parts. You can not only invis yourself but your whole fireteam! Use Gambler’s Dodge near enemies to replenish smoke bomb. Using a smoke bomb also gives grenade energy and the heart of the pack buff (bonus stats). Vortex grenades do a lot of damage, have a long duration and give back melee energy for smoke bomb.

The super can be used for clearing/suppressing adds but also for BIG boss damage while applying a debuff (35%) so your guns hit harder! This subclass is excellent for aggressive players who like taking risks and can reposition effectively to suppress champions and elites, and get close up for finishers. THIS IS THE WAY! (Can you can tell I’m a Hunter main? Haha)

Invis hunter running a sword with the overload mod and passive guard mod from the artifact will be viable to tackle the annoying overload champions this season.

Exotic armor - Fr0st-EE5, Assassin’s Cowl, Omnioculus, Orpheus Rig, Aeon Swift (with Sect of Insight mod). Pathfinders should spec for mobility (80+) and discipline.

Revenant

The next best option if you want to embrace the darkness. Range melee that can freeze, a dodge that can slow and a super that can control an area by slowing and freezing everything. With Hedrons fragment, you gain bonus damage to weapons when you freeze enemies. Good synergy for teams that are very aggressive and want to clear rooms fast.

Duskfield is the grenade of choice and synergizes with the Durance fragment that makes slow effects last longer. Torment fragment lets you get grenades back faster. Resonance Siphon and Glacial Inheritance mods from the seasonal Artifact will be the best choice if you plan to run Revenant. Freezing will break barrier champs and negate their ability to regen health for the duration of the effects.

Exotic armor - Mask of Bakris, Assassin’s Cowl, Fr0st-EE5, Aeon Swift (with Sect of Insight mod). Revenants should spec for mobility and discipline.

Unfortunately, the arc and solar hunter subclasses offer no team synergy or viable benefit for endgame content like GM ordeals. A Nighthawk wearing Sharpshooter hunter could work in some cases but the subclass is limited to a one shot super.

TITAN:

titan

Sentinel - Code of the Commander

It’s the ideal and usually the only choice for titans doing GMs. The banner shield super blocks every type of damage for a long duration, while also making heaps of orbs and buffing weapon damage (35%) for your team. Paired with the Ursa Furiosa exotic gloves, you can regain upto 80% super energy while blocking with the banner shield! It’s also a mobile super that allows movement and lets you reposition.

This subclass is not limited to the super! Suppressor grenades are very good for disorienting mobs and elites (they don’t work on champions), while the void detonators from both melee and grenades will heal you and your teammates. Use the super to block deadly incoming damage from champs, elites, minibosses and bosses, allowing for maximum super regain while your team takes out enemies from the cover of the shield. Standing close to the titan also makes the shield last longer!

Melee and splash damage can still kill teammates through the shield, so keep that in mind. DO NOT block with the super while inside a well of radiance, it will negate any super energy gain from Ursa gloves.

Exotic armor - Ursa Furiosa. Commanders should spec for intellect (80+) and resilience (50+).

Sentinel - Code of the Protector

Similar to the Commander subclass by giving you and your team the weapons of light buff and protection while you’re inside the bubble super. However you’re not invulnerable inside the bubble, and there is no exotic armor that allows super regain. A bubble titan running Aeon Gloves for ammo generation and a sword with the artifact mod to stun overload champs could be viable for certain GMs this season.

Exotic armor - Helm of St.14, Aeon Safe (with Sect of Insight mod), Stronghold (if running sword). Protector Titans should spec for max intellect and resilience.

Striker - Code of the Missile

Could be very good for some GMs this season when you need a burst damage super. Paired with the new exotic chest piece that buffs Thundercrash, the super can compete with Shadowshot and Chaos Reach; and should work for bosses that need to be burst down asap and don’t have immune phases, like the Warden servitor.

Arc grenades with the Surge Detonator mod from seasonal artifact pairs well for stunning overload champs. Volatile Conduction mod that boosts super damage when low on health is also viable, but it is situational and high risk, so only recommended for experienced players.

Exotic armor - Cuirass of the Falling Star (only available from Legendary lost sectors). Spec for intellect and discipline.

Solar titans have little place in GMs. Certain add-clear sunspot builds can work but they’re not worth running when there is a really good option like Code of the Commander. Behemoth titan offers no value as a titan subclass for endgame pve.

WARLOCK:

warlock

Dawnblade - Attunement of Grace

The safest choice for warlock players and has good synergy for healing and buffing teammates. The super gives a 25% damage buff to weapons and constant overshield, but it does restrict movement to the radius of the well. Shooting from inside the well of radiance lets you kill adds shielded by servitors or minibosses. Combined with the Phoenix Protocol exotic chest, you can gain back super energy when you and your team kill adds from inside the well of radiance.

The grenades can be charged to become healing orbs and rifts regen very quickly via the Benevolent Dawn perk. The charged melee also applies a damage debuff to targets for 5 seconds. It’s also the easiest subclass to spec for and recommended to players new to GMs. However, aggressive teams can clear rooms very quickly with a well and heavy weapons.

Exotic armor - Phoenix Protocol, Lunafaction boots, Aeon Soul (with Sect of Insight mod). Spec for high intellect, recovery (for rifts) and discipline.

Stormcaller - Attunement of Control

When you need to kill bosses fast! The super is fantastic for long range burst damage to bosses when combined with the Geomag exotic boots. You can cancel the super early to save energy, and sprint at 80% super to quickly fill the bar. This also lets you be aggressive for bursting down champions and bosses, either leaving them with low health for a finisher or getting a kill to create orbs for the team.

Surge Detonator artifact mod will allow overload champs to be stunned with arc grenades - pulse and storm nades are ideal. Volatile Conduction mod that boosts super damage when low on health could also work, although situational and a high risk maneuver.

Exotic armor - Geomag Stabilizers, spec for high intellect (90+)

Shadebinder

Good add clear super that also lets you freeze barrier champs and negate their regen. Strong territory control with duskfield grenades and stasis turrets. Fragments that supplement this subclass: Hedrons for bonus damage, Durance to make slow/freeze effects last longer and Torment for grenade energy regen. This is a situational subclass and will only be effective for GMs that require lots of add clear, a boss with long damage phases and other teammates running well and/or banner shields for survival. Recommended for experienced players.

Exotic armor - Verity’s Brow, Aeon Soul (with Sect of Insight mod). Shadebinders should spec for discipline and intellect.

Voidwalkers - Attunement of Chaos

Decent for GMs with a high discipline Contraverse Hold build, but this season there are no void artifact mods to supplement this subclass. Would be ideal with oppressive darkness, when the mod comes back. Well of radiance and Chaos reach builds are much better suited for GM warlock players.

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